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Sunday Feb 14, 2021
Sunday Feb 14, 2021
With the Mississippi blocking their way west, the settlers of Missouri Crossing are forced into their first real negotiation with the unknown. Johan’s panicked shot has put everyone on edge, but when Bjorn rides out to meet the figures on the far bank, he discovers not a raiding party—but two Dakota men who seem more amused than angered by the frightened wagon train. What follows is an uneasy, wordless dance of gestures, sand-drawn maps, and halting translations as Bjorn, Gregory, Sister Margaret, and Father Frank try to turn a fearful standoff into a workable deal.
As Red Fox and Rising Cloud show them a possible crossing point and hint at better routes ahead, the settlers must decide what their safe passage is worth—tools, livestock, precious personal comforts, even ammunition. Around the campfire that night, as tea is shared and new boats are woven for the morning, tensions ease just enough for deeper truths to surface. Bjorn finally lets the edges of his past show, Margaret measures her calling against the reality of the frontier, and Gregory quietly steps into the role of the man others look to when it’s time to move heaven, earth, and wagons to the other side.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
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