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Episodes

Sunday Jun 11, 2017
Sunday Jun 11, 2017
The spring nights of Minneapolis–St. Paul carry an uneasy stillness. Within the quiet sanctity of Elysium, rumors linger in hushed tones, each word holding more weight than it seems. Every glance and gesture conceals intent, and every silence speaks volumes.
The coterie finds themselves drawn further into these shifting undercurrents, where survival depends as much on listening as it does on action.
About the Chronicle
Homecoming is the second story arc of Twin Cities by Night, a Vampire: The Masquerade chronicle set in Minneapolis–St. Paul in 2010. The long winter has broken, but beneath the surface lies tension: fragile alliances, hidden rivalries, and secrets buried too long. Exploring themes of secrecy, power, and personal horror, Homecoming continues the tale of a coterie drawn ever deeper into the struggles of the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday Jun 11, 2017
Sunday Jun 11, 2017
Spring has come to the Twin Cities, melting the long winter’s grip and stirring the streets with new life. But for the Kindred, the thaw brings no peace—only whispers, obligations, and the sense that something long dormant is about to rise.
The coterie gathers once more, drawn into the quiet rituals of Elysium, where every word carries weight and every glance conceals intent. Old acquaintances resurface, unease lingers in the air, and the night promises that nothing will remain as it was.
About the Chronicle
Homecoming is the second story arc of Twin Cities by Night, a Vampire: The Masquerade chronicle set in Minneapolis–St. Paul in 2010. The long winter has broken, but beneath the surface lies tension: fragile alliances, hidden rivalries, and secrets buried too long. Exploring themes of secrecy, power, and personal horror, Homecoming continues the tale of a coterie drawn ever deeper into the struggles of the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
👉 https://discord.gg/T9zeN9p
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Sunday Jun 11, 2017
Sunday Jun 11, 2017
The investigation reaches its grim conclusion. The coterie uncovers not only the truth behind the killings, but the rot at the very heart of their city’s Kindred hierarchy. Secrets are dragged into the light, masks are torn away, and unholy bargains are struck in the name of survival.
What began as a hunt for a murderer ends with fragile trust broken, dangerous knowledge unearthed, and a covenant sealed in silence. The question remains—can the coterie endure what they now know, or has the Masquerade claimed them as its final victims?
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Sunday Jun 11, 2017
Sunday Jun 11, 2017
The coterie’s path grows darker as their investigation takes them from firelit rituals into shadowed halls where silence holds secrets of its own. Tension rises, alliances strain, and the line between hunter and hunted begins to blur.
Each step deeper threatens to expose not only the truth behind the murders—but the fragility of the Kindred themselves.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Sunday Jun 11, 2017
Sunday Jun 11, 2017
The coterie’s investigation leads them deeper into the hidden corners of Minneapolis’ nightlife. Behind closed doors, invitations are extended, alliances tested, and questions of faith and power linger in the air.
In this episode, the Kindred must weigh trust against suspicion as they step closer to answers—and perhaps into greater danger than they realize.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Saturday Jun 10, 2017
Saturday Jun 10, 2017
The night grows darker inside the hidden halls of Minneapolis. Ophelia, Jonathan, William, and Kaetao maneuver through debauchery and secrecy as the masquerade’s thin veil begins to fray.
What begins as scattered observation quickly escalates—Ophelia uncovers unsettling ties to vanished victims, Jonathan slips deeper into forbidden conversations that promise dangerous revelations, and Kaetao and William wrestle with the morality of gathering proof at any cost. Shadows whisper of children held captive, of rituals that bind the unwilling, and of a philosophy that embraces pain as transcendence.
As each Kindred edges closer to the truth, the cost of knowledge sharpens its teeth. To expose this darkness may require becoming part of it.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Saturday Jun 10, 2017
Saturday Jun 10, 2017
As the coterie delves deeper into the mystery, they begin to see the subtle bars around them—hidden hierarchies, whispered pacts, and invisible chains of power that confine as surely as iron. Every lead threatens to reveal not only the truth behind the murders, but the delicate façade of control holding the Twin Cities together. To break free may mean shattering the cage… and inviting what lurks beyond.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Saturday Jun 10, 2017
Saturday Jun 10, 2017
The Twin Cities lie frozen under winter’s grip, but beneath the surface, darker currents stir. The Kindred’s pursuit of the truth leads them into perilous territory where every answer threatens to shatter what little certainty remains. On streets slick with ice and secrets, even the smallest misstep could prove fatal—for the Masquerade, and for them.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Saturday Jun 10, 2017
Saturday Jun 10, 2017
A single thread pulls taut through the shadows—an ancient name whispered in fragments, traced in scars, and etched into silence itself. The coterie stands on the edge of revelation, but each step closer risks unraveling more than just the mystery of the killings. Some names are meant to be remembered… and some are best left buried.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Saturday Jun 10, 2017
Saturday Jun 10, 2017
The deeper the coterie peers into the shadows of the Twin Cities, the more distorted the reflection staring back becomes. Leads sharpen into disturbing clarity—occult ties, whispered names, and patterns that no longer feel like coincidence. But each step forward reveals a truth refracted, as though seen through cracked glass, leaving the Kindred to wonder whether what they’ve uncovered is revelation… or manipulation.
About the Chronicle
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https: x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
