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Sunday Jun 06, 2021
Sunday Jun 06, 2021
In the shattered throne room of the Diabolist, Sir Hugo, the King, Hexar, and Azorella lead their hard-won army into a final confrontation for the soul of the Empire—where victory is possible, but not all of them are destined to walk back out.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
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Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
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SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Wednesday Jun 02, 2021
13th Age “The Beginning of the End” Chapter 9: Before the Blackened Walls
Wednesday Jun 02, 2021
Wednesday Jun 02, 2021
With Dragon Hall saved and an army of monsters and allies at their back, Sir Hugo, the King, Hexar, and Hezerella march toward the fallen city of Fourstar Nagar, where the Diabolist has rooted herself in corruption and shadow. On the long road north, the company is forced into hard choices: how to feed a vast host without destroying the land they hope to save, which brutal allies to trust with their flanks, and how to take a cursed border city that stands between them and their goal. When dire news arrives from the heart of the Empire, the question of what to tell their soldiers becomes as dangerous as any blade. By the time the warhost reaches the blackened walls of Fourstar Nagar and the final siege begins, every decision they’ve made has shaped the army—and the fragile hope they carry into the Diabolist’s lair.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Sunday May 23, 2021
13th Age “The Beginning of the End” Chapter 8: Fire Over the Black Fleet
Sunday May 23, 2021
Sunday May 23, 2021
On the deck of the Lich King’s flagship, the disguise is gone and subtlety burns away in the first clash of steel and spellfire. Hemmed in by ghoul packs, stitched monstrosities, and the suffocating weight of necromantic magic, Sir Hugo, the King, Hexar, and Hezerella are forced to gamble everything on a desperate push through the dead to reach the enemy admiral at the heart of the invasion. As bodies fall and souls are strained past their limits, each decision on the blood-slick planks of that ship ripples outward—toward the fate of the fleet, the besieged city of Axxis, and whatever darker designs are still waiting beyond this single, terrible victory.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
Wednesday May 19, 2021
13th Age “The Beginning of the End” Chapter 7: The Admiral of the Dead
Wednesday May 19, 2021
Wednesday May 19, 2021
Deep in the reeking hold of the Lich King’s flagship, Sir Hugo, the King, Hexar, and Hezerella slip into the marching rhythm of the dead—borrowing rotten armor, trailing behind mindless ranks, and hunting for the unseen will that commands the undead fleet. What begins as a stealthy ascent through cramped decks, eerie red command-lights, and morbid caretakers soon erupts into open battle on the blood-slicked deck, as the companions carve a path toward the hidden admiral and his stitched monstrosities—only to discover that every step closer to their target is paid for in pain, exhaustion, and burning necromantic wrath.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday May 16, 2021
Sunday May 16, 2021
As the settlers take their first uneasy steps inside Missouri Crossing, each discovers a different face of the growing frontier camp. Gregory reunites with his younger brother at the cavalry fort and learns just how thin the line of order truly is. Bjorn tests the waters of the Silver Dollar Saloon—only to find chaos, mockery, and the town’s roughest edges laid bare. And Sister Margaret begins to grasp just how deeply sin and desperation run through a place with no families, no church, and no real law.
A gunshot in the street breaks any illusion of safety, forcing the three to regroup and confront the reality of the town they plan to call home. With danger woven into daily life and the promise of work and land pulling them forward, the settlers must decide how to build something decent in a place that barely remembers what decency looks like.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday May 12, 2021
Call of Cthulhu: Down Darker Trails "Missouri Crossing" Chapter 11: A Day from Nowhere
Wednesday May 12, 2021
Wednesday May 12, 2021
As the survivors lay their dead to rest and patch up fraying tempers, Gregory begins losing chunks of time, haunted by dreams of watching eyes that never quite disappear. The caravan pushes on toward Missouri Crossing and instead finds a lone sod house, its fields a fragile promise of normal life. Welcomed by the Burgess family and offered food, pasture, and shelter, the settlers step into their first glimpse of civilization—though none of them are quite sure what might be waiting just beyond the horizon.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday May 09, 2021
Sunday May 09, 2021
Over a hot meal in the Burgess barn, the settlers finally get a taste of comfort after the horrors on the trail. But as small talk turns to questions about Missouri Crossing, they learn the town has no lawmen, no clergy, and a saloon owner with outsized influence. Quiet conversations outside reveal plans to protect their families and maybe shape the town to come—if the shadows of the frontier will let them.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday May 07, 2021
Friday May 07, 2021
The crew returns to Dakota Adventist Academy after dark, planning a quiet, methodical search—Wayne talking to students, Alex buried in files, Mike and Derek chasing answers in the security room. But as the intercom crackles to life and the building itself seems to turn against them, it becomes clear that someone—not something—inside the school has been expecting their return. What was supposed to be a controlled investigation shifts into a desperate struggle just to stay one step ahead in the dark.
About the Chronicle
The Ultimate Evil is a Chronicles of Darkness story about the corruption that festers beneath faith, friendship, and forgotten memories. Set against the stark landscape of North Dakota in the late 1980s, it follows four men bound by tragedy and obsession as they confront the satanic rot infecting their community—and the cost of staring too long into its abyss.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday May 05, 2021
Wednesday May 05, 2021
The fallout from the barn rattles everyone as Alex struggles with what he saw and Wayne with how badly the plan went off the rails. Derek is finally brought into the deeper, darker history that’s been shadowing this case, while Mike fights to keep the investigation focused and under control. As they prepare to return to the academy at night to review security tapes and quietly talk to students, the team can’t shake the feeling that they’re stepping back into something that remembers them.
About the Chronicle
The Ultimate Evil is a Chronicles of Darkness story about the corruption that festers beneath faith, friendship, and forgotten memories. Set against the stark landscape of North Dakota in the late 1980s, it follows four men bound by tragedy and obsession as they confront the satanic rot infecting their community—and the cost of staring too long into its abyss.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
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SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday May 02, 2021
Sunday May 02, 2021
Shaken from the failed trip to the academy, Wayne and Alex find themselves back under fluorescent lights and bad coffee, trying to process what happened in the barn and what it might mean. Exhaustion, fear, and stubborn denial collide as they face the reality that whatever is waiting out there isn’t done with them yet.
Meanwhile, Michael walks into a morning already on fire—news reports, worried friends, and a team that crossed a line while he slept. Between Martha’s concern, Derek’s unease, and a looming confrontation in the office, the group is forced to confront not just the case, but the cost of the choices they’re making to pursue it.
About the Chronicle
The Ultimate Evil is a Chronicles of Darkness story about the corruption that festers beneath faith, friendship, and forgotten memories. Set against the stark landscape of North Dakota in the late 1980s, it follows four men bound by tragedy and obsession as they confront the satanic rot infecting their community—and the cost of staring too long into its abyss.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
