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Episodes

Sunday Jan 03, 2021
Delta Green “Project Echo” Chapter 4: Rot in the Walls
Sunday Jan 03, 2021
Sunday Jan 03, 2021
As comms with Paul and Douggee cut out, Kendra and Mick are left circling the Echo housing project, watching the streets empty and the tension rise. Inside, Paul and Douggee push deeper into the building and uncover a hidden space that was never meant to be on the blueprints—part occult shrine, part listening post, saturated with the reek of death. A broken tenant and a volatile dealer might hold the keys to what’s rotting this place from the inside out, but every question the agents ask risks turning the whole building against them… or drawing out something far worse than the locals.
About the Chronicle
Project Echo is a Delta Green scenario set in the winter of 2018, where a joint task force is assembled to uncover what happened to Roger Johnson, a disgraced Minneapolis police officer who vanished while obsessively investigating a double murder in the Echo Projects’ north building. Combining urban decay, cold Midwestern nights, and the slow burn of an investigation gone too far, the campaign explores what happens when a “friendly” stares too long into the unnatural—and what Delta Green is willing to risk to keep that truth from ever reaching the public.
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YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday Jan 01, 2021
The Brian Diaries - Brianstorming Eclipse Phase
Friday Jan 01, 2021
Friday Jan 01, 2021
Becca and Tilmann kick off our brand new segment Brianstorming, where we flex our creative muscles to put together stories, modules, adventures paths and inspiration for different games.
This week, we'll be going over Eclipse Phase with this rounds prompt; A local organization is accused of instigating arguments among people, seemingly natural disasters and even wars.
Join us as we discover the story Tilmann has in mind for Eclipse Phase.
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For more White Wolf RPGs game play and media please check out
Wednesday Dec 30, 2020
13th Age “The Beginning of the End” Chapter 2: The Serpent’s Path
Wednesday Dec 30, 2020
Wednesday Dec 30, 2020
As Sir Hugo’s makeshift band pushes deeper into Lord Frederick’s domain, the mission shifts from simple infiltration to surviving the estate itself. Ornate halls and opulent rooms hide lethal secrets, and what should be a noble’s home feels more like a carefully laid snare.
In this episode, the group navigates treacherous defenses, faces fanatical opposition, and is forced to make hard choices about how far they’re willing to go to stop a looming catastrophe. Tensions rise within the party as the true weight of their task begins to settle on their shoulders, and a new glimpse of the larger threat to Axis hints that the conspiracy runs deeper than any of them feared—without yet revealing exactly how.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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Sunday Dec 27, 2020
13th Age “The Beginning of the End” Chapter 1: Shadows at the Gate
Sunday Dec 27, 2020
Sunday Dec 27, 2020
Eight years after the fall of Forstor Nagar, the Empire stands on a knife’s edge. Demonic forces press against the walls of Axis, and the capital’s defenses are stretched thin. When Sir Hugo—disgraced, aging, but still unbreakably loyal—uncovers whispers of a conspiracy that could open the city to its enemies, he gathers a small, volatile band of allies to act before it’s too late.
In this opening chapter, the group meets within the cold halls of Sir Hugo’s family estate to piece together what little they know: a traitor with influence, a mansion too close to the emperor’s palace, and a plot threaded with serpents and secrecy. Old grudges, new scars, strange powers, buried pride—each companion brings their own demons to the table as they plan the infiltration that may decide the fate of the Empire.
This first episode sets the stage for a tale of espionage, loyalty, and the slow, inevitable pull toward catastrophe. The beginning of the end rarely announces itself. Sometimes it starts with a whispered rumor… and the sound of steel being drawn in the dark.
About the Chronicle
The Beginning of the End is a 13th Age tale set during the waning years of a desperate empire. A small group of unlikely companions is thrust into a web of betrayal, demonic influence, and political decay as they try to prevent Axis from falling into enemy hands.
Blending character-driven storytelling, high-stakes intrigue, and the chaotic magic of 13th Age, this chronicle follows the same living-world continuity established in prior Twin Cities by Night adventures—while forging a path that leads into darker, far more dangerous territory.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
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Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday Dec 25, 2020
13th Age “Heart Snatchers” Final Chapter: Heart of the Living Dungeon
Friday Dec 25, 2020
Friday Dec 25, 2020
Guided by a goblin’s secret and pressed by the Elf Queen’s expectations, the party crawls through a hidden passage and emerges before a sealed door that only elven magic can undo. Beyond lies a vast throne room at the dungeon’s core, where the prize they’ve chased—the fabled Heart—rests within arm’s reach… and under the watchful eyes of an undead elven ranger and her terrifying draconic guardian. Steel, poison, shadow, and wildfire clash as Space, Azorella, the King, and Gurgon throw everything they have into a desperate battle that tests loyalties, tempers, and the limits of their strange partnership. When the dust settles, a single choice about duty, power, and who they really serve will carry them far from the dungeon’s maw and straight into the heart of elven politics.
About the Chronicle
Heart Snatchers is a 13th Age story set in the same world as the earlier Fourstar Nagar adventure, but can be enjoyed on its own. It follows a small, volatile company of elves and outsiders on a desperate quest to recover a powerful artifact—a living Heart that could tilt the balance in the ongoing struggle between the Empire, the Diabloist, and the Lich King. With a rival search party rumored to be led by an undead ranger and the Heart sealed inside a dangerous living dungeon, the chronicle blends over-the-top heroics, grim humor, and high-fantasy peril as these unlikely champions try to save elvenkind… or die messily in the attempt.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday Dec 23, 2020
13th Age “Heart Snatchers” Chapter 2: Bridges and Bargains
Wednesday Dec 23, 2020
Wednesday Dec 23, 2020
With the dungeon’s jaws closed behind them, the party steps into a ruin that feels more like a devoured castle than a cave. Strange shifting lights pull shadows across stone, and an echoing corridor leads them to a chasm-spanning bridge where ghouls and goblins are locked in a desperate, chaotic battle. Forced to choose between wading into the fray or sneaking past it, the heroes confront the uncomfortable question of who counts as an ally when everyone down here is monstrous. A candy-cane-decked goblin chief, a glimpse of an undead elven ranger in the dark, and the promise of a hidden path deeper into the dungeon bring new tensions to the group—especially as bargains are struck, potions change hands, and the way to the Heart finally begins to take shape.
About the Chronicle
Heart Snatchers is a 13th Age story set in the same world as the earlier Fourstar Nagar adventure, but can be enjoyed on its own. It follows a small, volatile company of elves and outsiders on a desperate quest to recover a powerful artifact—a living Heart that could tilt the balance in the ongoing struggle between the Empire, the Diabloist, and the Lich King. With a rival search party rumored to be led by an undead ranger and the Heart sealed inside a dangerous living dungeon, the chronicle blends over-the-top heroics, grim humor, and high-fantasy peril as these unlikely champions try to save elvenkind… or die messily in the attempt.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday Dec 20, 2020
13th Age “Heart Snatchers” Chapter 1: Ash and Hunger
Sunday Dec 20, 2020
Sunday Dec 20, 2020
As war rages between the Empire, the Diabloist, and the Lich King, a band of elves and “elf-adjacent” misfits gathers in the treetop village of Featherglade with a single purpose: find the legendary Heart hidden within a newly surfaced living dungeon. Azorella the Vain, the larger-than-life warrior known only as the King, the unsettlingly chitinous Gurgon Vizerious, and the shadow-shrouded thief Space are welcomed as honored guests—good food, strong drink, and wary respect from the isolated wood elves. But when the forest gives way to scorched earth and the dungeon’s gaping, toothlike maw, the welcome ends. The heroes’ first steps toward the Heart are tested by lurking monstrosities, hidden dangers, and the clashing egos of a party that may be as hazardous to itself as any enemy waiting in the dark below.
About the Chronicle
Heart Snatchers is a 13th Age story set in the same world as the earlier Fourstar Nagar adventure, but can be enjoyed on its own. It follows a small, volatile company of elves and outsiders on a desperate quest to recover a powerful artifact—a living Heart that could tilt the balance in the ongoing struggle between the Empire, the Diabloist, and the Lich King. With a rival search party rumored to be led by an undead ranger and the Heart sealed inside a dangerous living dungeon, the chronicle blends over-the-top heroics, grim humor, and high-fantasy peril as these unlikely champions try to save elvenkind… or die messily in the attempt.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday Dec 18, 2020
Friday Dec 18, 2020
In the frozen heart of 1989, the Sabbat pack known as The Nothing faces the end of their journey — and the truth of what they’ve become. Broken, hunted, and scattered through the dark veins of the Twin Cities, each member stands at a crossroads between revelation and ruin.
What began as a mission to uncover a silent pack’s disappearance now spirals into something far deeper — a confrontation with belief, identity, and the seductive promise of freedom. As faith fractures and loyalties dissolve, the surviving members must decide whether to cling to what remains of their humanity or embrace a rebirth that may strip it away forever.
Walking Out of Eden marks the haunting conclusion of Sorrow, a tale of loss, temptation, and transformation within the cold winter nights of the World of Darkness.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday Dec 16, 2020
Vampire: the Masquerade - Twin Cities by Night “Sorrow” Chapter 11: The Breaking Point
Wednesday Dec 16, 2020
Wednesday Dec 16, 2020
Inside a house that feels more like a confession than a shelter, the surviving members of the Nothing are pushed beyond reason. Each step forward exposes what they fear most — the illusions they’ve built around love, loyalty, and freedom — and the lies they’ve told themselves to survive.
In this chapter, unseen hands twist the familiar into the unbearable. Promises of liberation turn into cages, and ghosts from past lives claw their way into the present. For those who remain, the question is no longer what they’re fighting for, but who they truly are once everything has been stripped away.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday Dec 13, 2020
Sunday Dec 13, 2020
Drawn deeper into the city’s frozen outskirts, the Nothing follows a new ally into the dark veins beneath Minneapolis—tunnels older than the Sabbat, carved by generations who never left their mark on any map. What begins as a simple task becomes an unraveling of faith, loyalty, and purpose as one pack member descends into the depths while another is pulled toward something calling from the storm above.
In the dark, memories bleed into revelation. Every step forward exposes the roots of something ancient and patient—a hunger buried long before any of them were born, and one that has been waiting for someone to return.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
