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Friday Dec 04, 2020
Friday Dec 04, 2020
In this third prelude, the settlers of Missouri Crossing move beyond numbers, equipment, and logistics, revealing who they truly are beneath the dust of the trail. Bjorn, Gregory, and Sister Margaret explore their deepest values, their vices, and the emotional baggage they carry with them into the frontier—grief, guilt, pride, faith, and the hope for redemption. The conversation touches on family bonds, old wounds, private indulgences, and the dreams each character holds for the future as they ready themselves for a long and uncertain journey west. As connections form between the travelers—some practical, some personal—their individual stories begin to intertwine, setting the tone for a campaign rooted in humanity, hardship, and the quiet horrors waiting beyond the campfire light.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
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Wednesday Dec 02, 2020
Call of Cthulhu: Down Darker Trails "Missouri Crossing" Prelude 2: Scars of the Past
Wednesday Dec 02, 2020
Wednesday Dec 02, 2020
In this second prelude, the settlers of Missouri Crossing stop talking about numbers on a character sheet and start talking about where those scars came from. Gregory, Sister Margaret, and Bjorn refine their skills and histories through optional “experience packages” that reveal who has served in the war, who walked a beat as a lawman, and who now carries phobias, manias, and half-healed wounds because of it. As they discuss money, wagons, and how they’ll actually reach the Dakota territories—whether as cowhands, missionaries, or a family hauling a forge west—their personal reasons for leaving the crowded cities come into sharp focus. By the end of the prelude, faith, trauma, duty, and quiet desperation have all taken shape, setting a grounded, human foundation for the Western horror to come on Down Darker Trails.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
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Sunday Nov 29, 2020
Sunday Nov 29, 2020
As the dust of the Civil War settles, three very different souls fix their gaze on the far horizon and the promise of a new life. In this prelude, we meet Gregory Smith, a hard-working blacksmith chasing a cleaner future for his family; Sister Margaret Miller, an English woman of God haunted by the blood-soaked memories of war; and Bjorn Haggman, a Norwegian lawman looking to outrun grief and start over with his son. Around the table, they sketch out who these settlers are, why they would risk everything to head west, and what it means to build a fragile community on stolen land at the edge of the American frontier. Between character creation and talk of tone, the episode lays out a world of lawlessness, harsh winters, and empty prairies where nature, human cruelty, and something far older all share the same dark horizon.
About the Chronicle
Call of Cthulhu – Down Darker Trails: Missouri Crossing is a Western horror campaign set in 1867, using the Down Darker Trails supplement for Call of Cthulhu 7th Edition. The story follows the founding generations of Missouri Crossing, a rough camp town in what will one day become Bismarck, North Dakota—decades before the events of The Ultimate Evil. As immigrants, veterans, and drifters stake their claim on a cold, contested landscape, they must navigate community, lawlessness, prejudice, and the brutal realities of frontier life. Against this backdrop of manifest destiny, “northern horror” takes shape: long distances, bitter weather, scarce resources, and the creeping realization that some things lurking beyond the firelight are far worse than bandits or hunger.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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Sunday Nov 22, 2020
Sunday Nov 22, 2020
As the Valley settles after the chaos of the god-killing weapon, the trio barely has time to breathe before the next crisis arrives. In the days leading up to Halloween—when the barriers between worlds grow thin and strange things walk freely—a grieving figure bursts into the castle with a demand that shakes everything they thought they’d left behind.
Searching for someone who should not be missing, the Scions find themselves pulled back toward an old mystery, one that never fully resolved and now casts a much longer shadow. With divine eyes turning their way, promises made and promises broken begin to carry weight, and the cost of heroism starts to feel far more personal.
What follows is part reckoning, part unanswered question, and part doorway into what comes next. It is an end, but not a quiet one—because in the Valley of the Setting Sun, even epilogues have teeth.
About the Chronicle
The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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Wednesday Nov 18, 2020
Call of Cthulhu "Hotel Hell" Final Chapter: hat the Water Takes
Wednesday Nov 18, 2020
Wednesday Nov 18, 2020
In the drowned quiet beneath the Seven Stars Hotel, terror reaches its breaking point. Desperation, fractured trust, and the suffocating belief that the end of the world is unfolding just outside the walls push the group toward an unthinkable decision. As something ancient stirs beneath the water and the truth of the mural reveals itself in impossible light, the last survivors must decide what they’re willing to sacrifice—what they must let go of—if there is any hope of stopping what’s coming.
In this concluding chapter, panic and revelation collide in the flooded basement, where a widening portal stretches toward a landscape that shouldn’t exist. Voices whisper, loyalties break, and the Seven Stars demands a final offering. Whether salvation or damnation waits beyond that threshold is a question no one is prepared to answer—but the water is rising, and time is gone.
About the Chronicle
Hotel Hell is a Call of Cthulhu miniseries that follows a group of ordinary people bound together by an inherited hotel and the promise of a new beginning in the far northwest corner of British Columbia. With no cell coverage, only spotty satellite phones, and miles of wilderness between them and the nearest town, Jared, Deborah, Christy, and Dan must rely on one another—and on a crew of local workers—as they tackle leaking basements, broken windows, and the unsettling history written into the Seven Stars’ foundations. Run by Chris as Keeper of Arcane Lore and starring Quinn as Jared, Becca as Deborah, Monica as Dan, and Tilman as Christy, the chronicle blends renovation drama, interpersonal tension, and creeping unease into a slow descent toward whatever waits inside Hotel Hell.
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Sunday Nov 15, 2020
Call of Cthulhu "Hotel Hell" Chapter 3: Beneath the Floorboards
Sunday Nov 15, 2020
Sunday Nov 15, 2020
The horror inside the Seven Stars Hotel finally shows its teeth. A gunshot cracks through the upstairs hallway, revealing just how wrong the building truly is. Something headless and impossible drags itself across the carpet, and the reality of what the group is facing can no longer be brushed aside as bad plumbing and wilderness wildlife. Fear turns to panic, and panic becomes urgency.
Down in the flooded basement, the truth grows stranger still. A massive mural—older than anyone expected—begins to shift as if alive, its center widening into a shimmering opening that reflects nowhere on earth. While workers flee and the building groans with pressure from above, Deborah, Dan, and Christy confront a growing sense that the hotel is sitting on the edge of something ancient and hungry. Upstairs, Jared begins unraveling in ways the others cannot see, caught between terror and a whisper that suggests the horror is only beginning.
With the mountain outside smoking, the dead rising, and the hotel’s foundation revealing impossible depths, the group must decide whether to flee into the wilderness or confront whatever has awakened beneath the Seven Stars before it consumes them all.
About the Chronicle
Hotel Hell is a Call of Cthulhu miniseries that follows a group of ordinary people bound together by an inherited hotel and the promise of a new beginning in the far northwest corner of British Columbia. With no cell coverage, only spotty satellite phones, and miles of wilderness between them and the nearest town, Jared, Deborah, Christy, and Dan must rely on one another—and on a crew of local workers—as they tackle leaking basements, broken windows, and the unsettling history written into the Seven Stars’ foundations. Run by Chris as Keeper of Arcane Lore and starring Quinn as Jared, Becca as Deborah, Monica as Dan, and Tilman as Christy, the chronicle blends renovation drama, interpersonal tension, and creeping unease into a slow descent toward whatever waits inside Hotel Hell.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
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Friday Nov 13, 2020
Friday Nov 13, 2020
Years after the first hunt, the nightmare bursts fully into the open as Las Vegas devolves into chaos. Trapped inside the Chemet Hotel, Brian, Kristen, Paul, Jessica, and the wandering hurricane known as Brian Brule try to make sense of a supernatural disaster spiraling out of control. A sinister VIP, unstable rituals, drunken hellhounds, and an improvised spiritual “journey” reveal that the creatures weren’t unleashed by accident—and stopping them won’t be clean, calm, or coherent.
As survivors regroup and information finally clicks into place, an insane plan forms: blast the hellhound-calling horn recording through the casino, lure the pack to the pool, and use the band’s battered semi-truck as a rolling weapon of mass destruction. With sloshing monsters, collapsing floors, a desperate charge through the walls, and a soundtrack loud enough to burst skulls, the team’s only hope is to turn the pool into a graveyard before the city becomes one.
And just when all seems lost, a familiar figure from the first hunt roars back into the story—katana in hand, motorcycle engine screaming—just in time for an explosive finale that leaves the Chemet Hotel in fiery ruin. Marshmallows roast over the wreckage. Credits roll. Survival, somehow, prevails.
About the Chronicle
We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.
Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.
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Wednesday Nov 11, 2020
Wednesday Nov 11, 2020
Years after the first hunt, Las Vegas was supposed to be a fresh start—but the walls of the Chemet Hotel are closing in fast. As hellhounds stalk the casino floors and chaos erupts, scattered survivors try to improvise their way out of a nightmare: some retreat upward to penthouse “safety,” others gamble on desperate escape plans, and a pair of unlikely rockers take a semi truck straight through the heart of the casino in a bid to save whoever’s left.
Meanwhile, in the hotel’s security room, a handful of shaken guests dig through camera feeds and rewound footage, uncovering the truth about how the monsters got loose—and the mysterious woman who may have set the whole slaughter in motion. With exits sealed, trust fraying, and the hunt tightening its circle, the survivors realize that if they want to live, they’ll have to go toward the danger… not away from it.
About the Chronicle
We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.
Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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Sunday Nov 08, 2020
Sunday Nov 08, 2020
Years after the terror of the first hunt, one survivor has tried to rebuild his life under the hot neon glare of Las Vegas. But Sin City’s lights can’t keep the darkness away forever. When strange howls echo through casino halls, panicked crowds erupt, and violence breaks out across the gaming floor, it becomes clear that the nightmarish creatures he once escaped have found him again.
As chaos spreads through the casino—security scrambling, doors sealing, and something monstrous stalking the corridors—new allies are forced together while old wounds rip open. The hunt has come to Vegas, and survival becomes the only show in town.
About the Chronicle
We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.
Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
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Friday Nov 06, 2020
Scion “The Valley of the Setting Sun” Chapter 22: Against the Cleaving
Friday Nov 06, 2020
Friday Nov 06, 2020
The Thunderbird migration rages overhead as the “neutral ground” party comes apart at the seams. Somewhere in the crush of divinities, Scions, and very fragile mortals, a stolen relic with the power to kill gods is changing hands—and the trio has only moments to stop it before the whole night turns from tense to catastrophic.
Jesse and Gary plunge into the storm-lit mansion and parking lot, chasing a familiar mortal face through a maze of bodies, wards, and party rules that very much frown on open displays of power. Nick, stuck at the table with Loki, has to turn small talk into a leash, keeping the trickster seated and talking while more and more deities start to realize something is wrong.
Prophecy, fate, and free will collide as an old warning about “a woman who always lies” comes due. In a place where everyone is dangerous and no one wants to blink first, the Scions have to decide how far they’re willing to go—and what it really means to pull away from the strings that want this night to end in blood.
About the Chronicle
The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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