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Sunday Jun 21, 2020
Sunday Jun 21, 2020
In the cold winter of 1990, a Sabbat pack known only as The Nothing is sent to the Twin Cities of Minnesota to uncover why one of their own has gone silent. What begins as an investigation becomes a descent into grief, identity, and the fragile bonds that hold monsters together.
About the Chronicle
Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.
This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.
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Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday Jun 19, 2020
Delta Green “Third Man Factor” Chapter 1: The Passenger in the Dark
Friday Jun 19, 2020
Friday Jun 19, 2020
When FBI Agent Michaela Rummanov is yanked off her dull desk rotation to courier a sealed evidence cylinder from California to a quiet storage unit in Reno, it sounds like the kind of favor that buys leverage, not trouble. The directions are handwritten, the box is already open, and her jittery supervisor insists it’s “nothing to worry about” a little too often. As the miles roll past, the highway gets emptier, the night gets darker, and Michaela finds herself sharing the Lincoln with a man she doesn’t remember picking up—and a black car that never seems to drop out of her mirrors. By the time the GPS says she’s getting close, the question isn’t just what’s in the cylinder, but who she can trust when even her own senses feel suspect.
About the Chronicle
Third Man Factor is a Delta Green duet scenario featuring Agent Michaela Rummanov (played by Jorine) and Adam as handler. Built around a single, tense overnight drive, it trades shootouts and raids for creeping paranoia, loneliness on the highway, and the unsettling feeling that someone—or something—is along for the ride. As Michaela follows opaque orders, juggles loyalty to her career and her home life, and tries to decide whether to obey or disobey that simple note—“DO NOT OPEN”—the scenario explores classic Delta Green themes: compromised authority, weaponized bureaucracy, and the thin, fraying line between mundane reality and the uncanny.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
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iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday Jun 17, 2020
Chronicles of Darkness: Inferno “Temptation” Chapter 9: Bells & Bonfire
Wednesday Jun 17, 2020
Wednesday Jun 17, 2020
A dawn prayer. A church that feels too prepared for its single visitor. Distant bells call a village to gather, and celebration burns a little too bright. Far away, Brother Jan wakes with a shard of memory and a terrible clarity, mustering an escort to follow a pull he can’t explain. Two roads, one firelight—both men step closer to whatever has chained their hearts.
About the Chronicle
Chronicles of Darkness: Inferno follows two souls walking the razor’s edge of conviction and corruption amid the Hussite Wars—guided by Slavic (Storyteller), with Chris as Brother Jan and Craig as Sir Reinhard.
Links
🎧 Podcast: (share your audio link and I’ll slot it in)
💬 Discord: https://discord.gg/TwinCitiesByNight
📘 Facebook: https://www.facebook.com/TwinCitiesByNight
🐦 X (Twitter): https://x.com/Twin_Cities_VtM
💀 Patreon: https://www.patreon.com/TwinCitiesByNight

Sunday Jun 14, 2020
Sunday Jun 14, 2020
A map that won’t stay still. A table fit for generals. Chains that bite straight into the heart. Sir Reinhard and Brother Jan wake inside the same impossible vision, each pressed by the voice they dare not name. Promises are dangled, destinies are sketched, and a single choice—reach for the blade or turn away—echoes long after waking. On the road and in Tábor, both men step toward a meeting neither can avoid.
About the Chronicle
Chronicles of Darkness: Inferno follows two souls walking the razor’s edge of conviction and corruption amid the Hussite Wars—guided by Slavic as Storyteller, featuring Chris as Brother Jan and Craig as Sir Reinhard.
Links
🎧 Podcast: (drop your episode link and I’ll insert it)
💬 Discord: https://discord.gg/TwinCitiesByNight
📘 Facebook: https://www.facebook.com/TwinCitiesByNight
🐦 X (Twitter): https://x.com/Twin_Cities_VtM
💀 Patreon: https://www.patreon.com/TwinCitiesByNight

Friday Jun 12, 2020
Eclipse Phase “Think Before Asking” Chapter 3: Endless Corridors
Friday Jun 12, 2020
Friday Jun 12, 2020
The team steps fully into Nicotine Eldridge’s specialty: fear. With the evaluation program activated, Vector, Nila, and Maxine push through twisting corridors and impossible architecture as the habitat’s custom-tailored terror routines dig into their histories, doubts, and old wounds. Clinging to one another as much as to their mission, they fight to separate simulation from reality long enough to reach the heart of the system. There, among server racks and surveillance feeds, they finally come face to face with the architect of these experiences—and uncover a new lead that points them beyond the swarm and toward whoever is truly moving dangerous cargo through the shadows of Saturn.
About the Chronicle
Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.
Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday Jun 10, 2020
Eclipse Phase “Think Before Asking” Chapter 2: Terms and Conditions
Wednesday Jun 10, 2020
Wednesday Jun 10, 2020
The investigation pushes deeper into the scum swarm as Vector, Nila, and Maxine follow their only lead to a strange, remote habitat with a reputation no one seems eager to explain. A tense visit with the local traffic control gang gives them just enough information to move forward, sending them toward a place where architecture bends, shadows linger, and the welcome is anything but ordinary. There, an unusual offer is made—one that promises insight but demands participation in something the locals call a “fear algorithm.” With no clear path ahead and the stakes rising, the team must decide how far they’re willing to go in pursuit of the truth.
About the Chronicle
Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.
Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday Jun 07, 2020
Eclipse Phase “Think Before Asking” Chapter 1: The Question in the Box
Sunday Jun 07, 2020
Sunday Jun 07, 2020
On the drifting scum swarm Failance Recourse in orbit around Saturn, three Firewall sentinels are pulled out of their chaotic lives for a job that feels too big to be real. Vector, a forked infomorph tech; Nila, a hardened jack-of-all-trades with militia experience; and Maxine, a ruthless mind-hacker and psychosurgeon, are briefed in a surreal VR art gallery by their proxy, “Maestro.”
Their assignment: follow the faint trail of an antimatter device with a quantum-entangled trigger—an impossibly expensive, impossibly dangerous weapon that passed through Hicks Landing Station months ago and was last traced to their very swarm. With only partial scans, a suspicious old shuttle called the Lando Lando, and a pilot with capitalist leanings in a post-capitalist society to go on, the team begins pulling at the first threads: reputation networks, traffic control logs, and old contacts who may know more than they’re willing to say. As they plan their first moves, it becomes clear that even asking the wrong question in the wrong place could get them—and everyone around them—killed.
About the Chronicle
Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.
Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Friday Jun 05, 2020
Delta Green “Pathways into Darkness” Final Chapter: Descent’s End
Friday Jun 05, 2020
Friday Jun 05, 2020
After a harrowing journey deep beneath the Yucatán jungle, the agents enter the final stretch of their mission—one that tests their endurance, their trust in each other, and their grip on reality itself. Strange environments, stranger phenomena, and the weight of what they’ve witnessed all converge as they push toward their objective. Every decision becomes heavier, every step more uncertain, and the line between success and survival grows razor thin.
About the Chronicle
Delta Green: Pathways into Darkness is a Majestic-12 focused Delta Green duet, following NRO Delta agent Lee Jarvis as he’s tasked with carrying out impossible orders in service of a shadowy pact between humanity and inhuman “allies.” Set in 1994, this story blends military horror, conspiracy, and cosmic dread as Lee and his team infiltrate a lost pyramid in the Yucatán, racing against an unseen deadline to stop an extinction-level event buried beneath ancient stone.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Wednesday Jun 03, 2020
Delta Green “Pathways into Darkness” Chapter 2: Echoes Beneath the Temple
Wednesday Jun 03, 2020
Wednesday Jun 03, 2020
Lee Jarvis, Tombs, and Abraham push deeper into the buried pyramid, trading jungle heat for the suffocating darkness of endless stone corridors. Strange murals and impossible crystals suggest the place was never meant for human eyes, while the team’s first true encounter with the temple’s inhabitants drives home just how far from home they really are. As the stairways keep dropping and the air grows hotter and heavier, an invisible pressure begins to gnaw at their senses—scrambling speech, fraying trust, and turning a simple argument into a deadly tumble into the unknown.
About the Chronicle
Delta Green: Pathways into Darkness is a Majestic-12 focused Delta Green duet, following NRO Delta agent Lee Jarvis as he’s tasked with carrying out impossible orders in service of a shadowy pact between humanity and inhuman “allies.” Set in 1994, this story blends military horror, conspiracy, and cosmic dread as Lee and his team infiltrate a lost pyramid in the Yucatán, racing against an unseen deadline to stop an extinction-level event buried beneath ancient stone.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

Sunday May 31, 2020
Delta Green "Pathways into Darkness" Chapter 1: Orders in the Dark
Sunday May 31, 2020
Sunday May 31, 2020
An unmarked jet cuts through the night sky, carrying NRO Delta operative Lee Jarvis and his small strike team toward an uncharted pyramid deep in the Yucatán jungle. Their mission is simple on paper and horrifying in practice: descend beneath the temple, plant a compact nuclear device, and prevent the end of the world as foretold by their superiors’ mysterious “sources.”
As the team hikes through dense rainforest toward the structure, they juggle fraying nerves, simmering tensions, and the unsettling sense that someone—or something—has already been here. Old shell casings, strange remains, and the untouched, alien geometry of the temple all point to one truth: this is not a normal op, and the real danger begins once they step below ground.
About the Chronicle
Delta Green: Pathways into Darkness is a Majestic-12 focused Delta Green duet, following NRO Delta agent Lee Jarvis as he’s tasked with carrying out impossible orders in service of a shadowy pact between humanity and inhuman “allies.” Set in 1994, this story blends military horror, conspiracy, and cosmic dread as Lee and his team infiltrate a lost pyramid in the Yucatán, racing against an unseen deadline to stop an extinction-level event buried beneath ancient stone.
🗨️ Hop into our Discord!
Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?
Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.
Come say hi—we’d love to meet you!
Follow Us
X: https://x.com/Twin_Cities_VtM
Facebook: https://www.facebook.com/TwinCitiesByNight/
iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2
SoundCloud: https://soundcloud.com/twin-cities-by-night
YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA
